| Title: | Fundamentals of Multimedia |
| Authors: | Li, Ze-Nian |
| Keywords: | Multimedia Computer Science |
| Issue Date: | 2014 |
| Publisher: | Springer |
| Abstract: | This text aims at introducing the basic ideas used in multimedia, for an audience that is comfortable with technical applications, e.g., Computer Science students and Engineering students. The book aims to cover an upper-level undergraduate multimedia course, but could also be used in more advanced courses. Indeed, a (quite long) list of courses making use of the first edition of this text includes many undergraduate courses as well as use as a pertinent point of departure for graduate students who may not have encountered these ideas before in a practical way. As well, the book would be a good reference for anyone, including those in industry, who are interested in current multimedia technologies. The text mainly presents concepts, not applications. A multimedia course, on the other hand, teaches these concepts, and tests them, but also allows students to utilize skills they already know, in coding and presentation, to address problems in multimedia. The accompanying website materials for the text include some code for multimedia applications along with some projects students have developed in such a course, plus other useful materials best presented in electronic form. The ideas in the text drive the results shown in student projects. We assume that the reader knows how to program, and is also completely comfortable learning yet another tool. Instead of concentrating on tools, however, the text emphasizes what students do not already know. Using the methods and ideas collected here, students are also enabled to learn more themselves, sometimes in a job setting: it is not unusual for students who take the type of multimedia course this text aims at to go on to jobs in multimedia-related industry immediately after their senior year, and sometimes before. The selection of material in the text addresses real issues that these learners will be facing as soon as they show up in the workplace. Some topics are simple, but new to the students; some are somewhat complex, but unavoidable in this emerging area. |
| Description: | A course in Multimedia is rapidly becoming a necessity in Computer Science and Engineering curricula, especially now that multimedia touches most aspects of these fields. Multimedia was originally seen as a vertical application area, i.e., a niche application with methods that belong only to itself. However, like pervasive computing, with many people’s day regularly involving the Internet, multimedia is now essentially a horizontal application area and forms an important component of the study of algorithms, computer graphics, computer networks, image processing, computer vision, databases, real-time systems, operating systems, information retrieval, and so on. Multimedia is a ubiquitous part of the technological envi- ronment in which we work and think. This book fills the need for a university-level text that examines a good deal of the core agenda that Computer Science sees as belonging to this subject area. This edition constitutes a significant revision, and we include an introduction to such current topics as 3D TV, social networks, high efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. The textbook has been updated throughout to include recent developments in the field, including considerable added depth to the net- working aspect of the book. To this end, Dr. Jiangchuan Liu has been added to the team of authors. While the first edition was published by Prentice-Hall, for this update we have chosen Springer, a prestigious publisher that has a superb and rapidly expanding array of Computer Science textbooks, particularly the excellent, dedicated, and long-running/established textbook series: Texts in Computer Science, of which this textbook now forms a part. Multimedia has become associated with a certain set of issues in Computer Science and Engineering, and we address those here. The book is not an intro- duction to simple design considerations and tools—it serves a more advanced audience than that. On the other hand, the book is not a reference work—it is more a traditional textbook. While we perforce may discuss multimedia tools, we would like to give a sense of the underlying issues at play in the tasks those tools carry out. Students who undertake and succeed in a course based on this text can be said to really understand fundamental matters in regard to this material, hence the title of the text. |
| URI: | http://localhost:8080/xmlui/handle/123456789/135 |
| ISBN: | 978-3-319-05290-8 |
| Appears in Collections: | ARTS & SCIENCE |
| File | Description | Size | Format | |
|---|---|---|---|---|
| 2014_Book_FundamentalsOfMultimedia.pdf | 12.16 MB | Adobe PDF | View/Open |
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